Graphics Software Engineer - Consumer Devices
OpenAI
🔍 Observed
87
Hiring Activity Score
Very Active (80-100)
- Base score
- Just posted (1d, flat to 14d)
- has location, quality description (6121 chars)
- 417 new listings in 30d (×0.98 age 1d)
- Tier 1 reputable (OpenAI) ×0.98 age 1d
- High confidence (90%)
- Direct ATS (ashby)
San Francisco
First seen 1 day, 17 hours ago
Last seen 5 hours, 16 minutes ago
Ashby
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Job Description
AI Summary
• Design and optimize real-time rendering pipelines and graphics frameworks (2D/3D) for consumer devices, owning the complete display and composition path including swapchains, frame pacing, and HDR support.
• Build graphics runtimes and libraries (text/raster, shaders, scene graphs) using Vulkan, Metal, or OpenGL ES with deep expertise in C/C++ and GPU optimization on Linux, Android, or iOS.
• Establish performance standards through profiling and optimization for memory, power, and thermal budgets while collaborating with camera, vision, and UX teams to enable seamless visual interactions.
• Drive system reliability through robust error handling, crash capture, automated testing, and graceful GPU management while partnering closely with designers to balance visual quality with engineering constraints.
• Based in San Francisco with hybrid work model (4 days in-office per week) and relocation assistance available.
Skills
rust
aws
Quick Actions
Job Information
-
Company:
OpenAI -
Location:
San Francisco -
Job Type:
Full-Time -
Experience Level:
Mid -
Source:
Ashby -
Status:
Active
Activity Score
87
/100
Very Active (87)
Higher scores indicate more likely active hiring based on listing freshness, company activity, and other signals. Learn more →
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